What a fantastic game!!! I really see some true potential here. I'm blown away by how much stuff y'all managed to get in before the deadline, especially when it came to art! The coffee/tea making station was a lot of fun to learn and get a hang of, and making drinks was really cool! The running up and down the map was a bit tedious to me, maybe it would be better if the map were smaller so you had less downtime climbing ladders? I also love the theming and storyline, very clever! Great work!
Rarwrbucks is the equivalent of a dinosaurs love letter to barista life. Brew WILD drinks and serve them to some PREHISTORIC hotties. Complete with lo-fi beats and sick hats! 9/10
Feedback: For drink making - I was so overwhelmed the first 2 minutes trying to figure out where everything was, but you get into a rhythm pretty quickly after that, the barista station is well organized! Not too many options for different drinks.
For platforming / taking orders - I find the movement a little too floaty and unresponsive to work well for platforming, I tried Red Rex and it wasn't much better. I'd imagine a T-rex to have much better grip while moving.
Jumping/ ladders - I think the jump needs to go a little bit higher so that ladders aren't the best way to move vertically - think of ladders more as shortcuts to higher places rather than ideal paths.
Level Design - I think you could make the level a bit wider, add some seating areas on a bigger platforms! But keep the barista station central.
Accessibility - Your main menu settings and color choices and fonts were so good! This game is very readable and easy to get the hang of!
Characters - Loved the names and variety of NPC's - I know it's silly but pictures of the customer on order tickets might help a bit more than just name.
Soooo... I get to pick a hat too right?! (just a suggestion).
Great job on this, adding this to my personal collection to see what you guys come up with in future!
For drink making we caught on a little too late that it was getting a bit complicated. I had coded out a drink modding system where customers would ask for different drink modifications like add extra mocha or sub Mammoth Milk for Dodonut Milk, but with how complicated the game already was I turned off that feature for the gamejam submission especially since we really didnt have an tutorials to onboard people. That is something I want to add back once we have a better way to scale in the difficulty and streamline some of the UX elements.
You are totally right on the movement, that is feedback we have already gotten from several people. I appreciate the visualization of a T-Rex having better grip lol. I guess they dont say float like a T-Rex.
We will have to play around more with the level design. We did have plans to make some additional levels post jam.
Good idea for pictures on the order tickets. I also notices while playing easily forgetting which drink goes to who or even what drink I was currently carrying.
We did joke about being able to unlock hats for yourself.
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Pls let there be a downloadable version
What a fantastic game!!! I really see some true potential here. I'm blown away by how much stuff y'all managed to get in before the deadline, especially when it came to art! The coffee/tea making station was a lot of fun to learn and get a hang of, and making drinks was really cool! The running up and down the map was a bit tedious to me, maybe it would be better if the map were smaller so you had less downtime climbing ladders? I also love the theming and storyline, very clever! Great work!
Rarwrbucks is the equivalent of a dinosaurs love letter to barista life. Brew WILD drinks and serve them to some PREHISTORIC hotties. Complete with lo-fi beats and sick hats! 9/10
Feedback:
For drink making - I was so overwhelmed the first 2 minutes trying to figure out where everything was, but you get into a rhythm pretty quickly after that, the barista station is well organized! Not too many options for different drinks.
For platforming / taking orders - I find the movement a little too floaty and unresponsive to work well for platforming, I tried Red Rex and it wasn't much better. I'd imagine a T-rex to have much better grip while moving.
Jumping/ ladders - I think the jump needs to go a little bit higher so that ladders aren't the best way to move vertically - think of ladders more as shortcuts to higher places rather than ideal paths.
Level Design - I think you could make the level a bit wider, add some seating areas on a bigger platforms! But keep the barista station central.
Accessibility - Your main menu settings and color choices and fonts were so good! This game is very readable and easy to get the hang of!
Characters - Loved the names and variety of NPC's - I know it's silly but pictures of the customer on order tickets might help a bit more than just name.
Soooo... I get to pick a hat too right?! (just a suggestion).
Great job on this, adding this to my personal collection to see what you guys come up with in future!
Thanks for playing!
For drink making we caught on a little too late that it was getting a bit complicated. I had coded out a drink modding system where customers would ask for different drink modifications like add extra mocha or sub Mammoth Milk for Dodonut Milk, but with how complicated the game already was I turned off that feature for the gamejam submission especially since we really didnt have an tutorials to onboard people. That is something I want to add back once we have a better way to scale in the difficulty and streamline some of the UX elements.
You are totally right on the movement, that is feedback we have already gotten from several people. I appreciate the visualization of a T-Rex having better grip lol. I guess they dont say float like a T-Rex.
We will have to play around more with the level design. We did have plans to make some additional levels post jam.
Good idea for pictures on the order tickets. I also notices while playing easily forgetting which drink goes to who or even what drink I was currently carrying.
We did joke about being able to unlock hats for yourself.
We appreciate all the feedback!